OUTBREAK ZONE · BLOCK 13

Dead Shift: Block 13

Safehouse3000
Credits350
Wave0/12
Shift00:00
Turrets0/6
Settings & controls

Changing view cancels unconfirmed placement edits, not your run.

Keyboard controls

Letters use physical key positions. Escape cancels placement; right-click also cancels.

Audio mix

Master volume and Sound off still apply to everything. Mix controls do not change combat or rhythm.

Landscape recommended · Tap to place, then tap to aim · Pinch to zoom · Two fingers to pan · Tap a turret to inspectCyan: coverage · red: blocked · violet: bank-shot paths

DEAD SHIFT PLAYTEST v0.9.115 · FLAT BATTLEFIELD

Fortify Block 13.

Place, aim, upgrade, and orchestrate a defense before the dead reach the block. Every layout creates its own machine rhythm.

First click places · Second click aims · Cancel: Escape/right-click · Start wave: Space · Speed: F · Airstrike: A

BUILD PHASE First click places · second click aims
RHYTHM · waiting for turrets
Enemy & terrain guide
Small zombieSmall body · numerous Large zombieBig body · slow & tough · wave 2+ RunnerAmber headband · fast & fragile PlatedViolet shell · pierce its armor
Zombie paths · no building Surrounding terrain · turrets

Large zombies have silver front plates; side fire bypasses them. Amber Runners move quickly. Violet Plated zombies resist hits from every side until stripped; reflected Ricochet shots pierce their shells. Harder difficulties introduce threats earlier.

Red numbered arrows show entrances. The green ring marks the safehouse to defend. Solid turret rings show the base; dashed rings must not overlap another turret's dashed ring.

Formation decals: circle = Assault, square = Shotgun, triangle = Rotary, hexagon = Coil. These are identity markings; circular placement footprints stay unchanged. Formation links span 48–160 units and cannot cross walls.